Impact of PAX Good Behavior Game on Elementary School Students in Estonia
Impact of PAX Good Behavior Game on Elementary School Students in Estonia
NCT ID: NCT02865603 Phase: NA Status: COMPLETED Enrollment: 708 Completion: 2018-06
Conditions
Mental Health Wellness 1, Mental Disorders
Interventions
PAX Good Behavior Game
Summary
The aim of this study is to measure the impact of the intervention (PAX GBG) in Estonian-language 1st grade classrooms on students' mental health and behaviour, and teacher's self-efficacy.
Primary Outcome
Change in children's social and emotional well-being